/// @description Insert description here
// You can write your code in this editor
if(instance_number(objWorld)==0) instance_create_layer(0,0,"World",objWorld);
//if(instance_number(objPlayer)>1) instance_destroy();
layer = layer_get_id("Player");

//gravity = 2;

jump = true;
tjump = true;
face = 6;
time=[0,0,0]
frozen = false;
temvar = ds_map_create();
ds_map_add(temvar,"point",0);
image_speed=0;
die = 0;
ladder = false;